The First Age

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Sámiel Pekelniak


Within the depths of this hallowed eve,
Where fears converge and nightmares weave,
The essence of darkness, fears untamed,
Samhain's dominion is now unchained.



Samhain (6th Age)

In the ancient Celtic realm, there existed a malevolent deity known as the Harbinger of Samhain. Born from the darkest shadows and embodying the essence of the festival that would become his namesake, Samhain was a twisted figure feared by mortals, gods, and monsters alike.

Legend has it that Samhain emerged during the thinning of the veil between worlds, as the spiritual energies of the day dissipated and darkness grew potent. Unlike the benevolent deities of Celtic lore, Samhain reveled in chaos and the power that surged through the realms during this time of transition.

In the realm of the divine, a male Dagda emerged, his aspirations once soaring towards the exalted position of High Prince, where he asserted his dominion over the realms of both fear and revelry. However, his unbridled indulgence in forbidden and obscure magic spiraled beyond the boundaries of control. Subsequently, he was cast out from the celestial court of the Tuatha de, confined by the clutches of Lugh, the god-king. Nevertheless, the formidable Samhain, undeterred by the relentless constraints of his magical captivity, prevailed. Once a year, under the cloak of night, he would transcend his mystical prison, thus traversing the mortal realm freely.

Samhain appeared as a towering figure, draped in a tattered cloak that trailed behind him like the shroud of death itself. His eyes glowed with an unholy fire, and a wicked smile twisted his pale face. In his hands, he wielded a staff adorned with thorny vines, each thorn representing the suffering he delighted in causing.

The malevolent deity fed on the fear and despair of mortals, and as Samhain approached, he would send his minions, known as the Shadowsouls, to spread darkness and sow discord. These twisted creatures roamed the land, whispering poisonous thoughts into the minds of the unsuspecting, driving wedges between friends and family or lord and master.

During the night of Samhain, when the barrier between realms was at its weakest, he would rise from his hidden lair and walk at will. His presence cast an eerie darkness over the land, and his chilling laughter echoed through the night. Under the cover of his power, he would unleash his full wrath, summoning restless spirits and malevolent entities to join his dark carnival.

Mortals would lock their doors and windows, desperately lighting fires and carving protective symbols to ward off the influence of Samhain. Brave warriors and wise druids would form circles of protection, chanting ancient incantations to shield their communities from the god's grasp in order to divert his attention elsewhere.

However, it was said that Samhain could be appeased, if only temporarily. Wise elders and powerful sorcerers would offer sacrifices and perform intricate rituals, attempting to sate the deity's hunger for chaos and limit his power. But even the most skilled could only hope to placate him for a short while, as his insatiable appetite for malevolence remained unquenched.

The tale is of the Harbinger god of despair, chaos and fear, Samhain and serves as a reminder of the delicate balance between life and death, feast and famine, and the eternal struggle between benevolence and malevolence. His corrupted thread is the unintended consequence of the deal between Jaxen Marveet and the Finns. The same deal that brought about the ending of an Age and birthed the sentient beings... 

... For them, he is the source of the harvest; Samhain. 



Sámiel Pekelniak

Sámiel draws followers and enthusiasts who are captivated by the macabre and seek to explore the boundaries of fear and fascination. They eagerly seek out his immersive experiences, drawn to the thrill and terror he weaves. Sámiel manipulates atmospheric elements, conjures realistic illusions, and summons spectral entities to enhance the immersive nature of his creations.

For the Carnival, he designs haunted attractions and eerie experiences that tap into the collective fascination with the supernatural and the unknown. His haunted mazes, immersive theater productions, and interactive experiences are infused with a malevolent energy, leaving visitors trembling with both fear and excitement by delving into the darkest corners of the human psyche, manifesting fears, phobias, and anxieties to provoke spine-chilling terror in those who dare to enter his creations.

Background

Born into the Pekelniak family with a long lineage of mystics and storytellers, Sámiel was destined to inherit the ancient traditions and dark secrets of his people. From a young age, he displayed an uncanny affinity for the macabre and an intuitive understanding of the power of fear.

Growing up within the tight-knit Romani community, Sámiel was immersed in the rich tapestry of folklore and traditions that permeated his everyday life. He became captivated by the stories of vengeful spirits, haunted places, and the delicate balance between the seen and the unseen realms.

As he delved deeper into the mystical arts and the dark corners of Romani folklore, Sámiel discovered his unique ability to tap into the primal fears and hidden desires of individuals. His innate talent for weaving tales of terror and invoking visceral responses set him apart as a master of fear.

Embracing his role as a custodian of the family’s traditions, Sámiel has opened multiple themed attractions at The Carnival. Drawing upon ancient rituals, arcane knowledge, and the Romani belief in the power of storytelling, he created captivating and immersive experiences that transports visitors into the depths of their deepest haunts, ensuring that every step visitors took within the carnival grounds heightened their sense of dread and anticipation.

Powers 

Through ritual, chanting, and seance, Sámiel can channel. His early powers can control atmospheric elements such as extending or darkening shadows, creating mists or fog, flickering lights, and changing the temperature of the air. One Power strength potential is 34. Block is he must perform a concentrated ritual to channel and only after dark.

As a mystic (prophet), he can read wrongness with a strong affinity for aberrations in the Pattern, whether they be unnatural monsters, spirits past or future, and knots, tangles or breaks in the pattern as though sensing one of his own. He can commune with spirits of those tied to the Wheel and existing dormant between rebirths, though we only know these individuals as generic spirits of the dead. He can summon and control weakling souls of the departed, harnessing their energies for his own purposes, whether they are tied to the wheel or not. These powers are at their peak only on one night of the year, October 31.

When channeling he can access the ability to read people’s fears like a prophet through a corrupted form of compulsion. In doing so, he manipulates their minds into feeling terror, project terrifying illusions, tap into deep-seated phobias, or instill paralyzing dread in his victims according to his current desires. He interprets dreams, reads omens, and recognizes hexes. Someday he will be able to introduce a soul to tales of its past lives.

As his divination power grows, he will be able to emanate an aura of despair and hopelessness, enveloping those around him in a cloud of desolation by his mere presence. This aura will drain the life force and morale of others, weakening their resolve and leaving them vulnerable to his influence or the influence of Sentients. In the future he would be able to Shadowwalk, traversing through shadows, using them as portals to move swiftly between different locations or dimensions. This ability will grant him the element of surprise and facilitate his manipulation of events unseen.

Appearance

23 years old, Sámiel is 5’11” and 155 lbs. He has medium-length brown hair worn in a great variety of styles. He has a number of seemingly unrelated tattoos on his chest, arms and back, the center most of which is a serpent. He challenges gender expectations with his appearance, clothes and makeup. He identifies as male (he/him) and as straight but curious. He likes to drink and sources illegal drugs from Ezekiel. When he consumes P, he revels in the terrors that follow. He harbors an affinity for other underworld and death gods and as such considers the soul of a desert demon a friend. On the weeks his exhibitions are closed for transition or maintenance, he descends to the Rubik’s Rooms for camaraderie, inspiration or sheer sport.

Personality 

Chaotic, macabre, morbid. He relishes in dark comedy, and frequently uses clown and other childish imageries to unsettle others. He loves to dance wild rebellion, imbibing in debauchery and lording control over others in similar vulnerable states. He fears large fires. He is not unkind to those he favors. His enigmatic presence would both captivate and unsettle those who encounter him, leaving them simultaneously fascinated and unnerved by his mysterious nature. He exudes an air of confidence and authority, effortlessly commanding the attention and uncertainty of those around him.

Associations

Roza Vos - A virtuosic maestro of the violin, she graces the ranks of the Carnival with her mellifluous melodies. Amidst the ethereal ambiance, Sámiel, is enthralled by the enchanting allure of music, persistently teases and beseeches her to summon forth dolorous elegies and age-old harmonies.

Esper - A theatrical performer in the Carnival. Sámiel has frequently graced Esper's side as they venture forth to partake in the company of the enigmatic Ezekiel.

Ezekiel - Cousin of Roza, they befriended one another following the Anchoring in Moscow. Sámiel and Ezekiel frequently imbibe together, lounging away the darkness to their own revelry. Notably, Sámiel actively engages in Ezekiel’s Rubik Room encounters and lends his artistic ingenuity to their design. However, it must be acknowledged that Sámiel exhibits a palpable indifference towards the plight of refugees.

Raffe - The purveyor of libations at Kallisti, though their initial encounter transpired outside the confines of the Burlesque House. Their paths fortuitously intertwined through the auspices of a mutual acquaintance, Ezekiel, laying the foundation for a burgeoning kinship. Remarkably receptive to Sámiel's idiosyncratic disposition and his nonconformity with traditional gender norms, Raffe effortlessly embraced his distinctive essence, thereby solidifying a bond of camaraderie. Notably, Sámiel ceaselessly provokes and entices Raffe to fully embrace the man’s darker side, the side that has surely known madness and festival.

Jaxen Marveet - Sámiel was in attendance at the notorious Cabaret. Utterly spellbound and captivated by Jaxen's enthralling performance, Sámiel found himself irresistibly drawn to emulate certain mesmerizing illusions crafted by the maestro. Moreover, Sámiel held in high regard Jaxen's distinctive flair and commendable sartorial choices, recognizing the inherent artistry in his style. In a delightful turn of events, Jaxen graciously extended a promise to grace the Carnival with his presence, thus kindling the anticipation of an eagerly awaited rendezvous.

Rowan Finnegan - An enchanting presence, she serendipitously crossed paths with Sámiel within the warm glow of the Bottom of the Cup Cafe. Prompted by playful goading, Sámiel, intrigued by the mysteries that entwined her like dark silk, embarked upon the task of divining Rowan's fortune, reciprocating an earlier exchange. In the throes of an ardent pursuit, Sámiel endeavored to court her with intense fervor, seeking to ignite the flames of a passionate and profound romance. However, destiny unfolded its enigmatic script, as Rowan vanished from his grasp, leaving behind a trail of ephemeral memories and unanswered questions.



Samóch (Forsaken of the 2nd and 3rd Ages), Dirge of Despair

Originally a student of Elan Morin Tedronai’s existential philosophy, Samóch accepted the inevitability of futility in contrast to his mentor who sought oblivion. Rather than be plagued by existential anguish, he was driven to revel in the suffering of others. He saw existence as inherently meaningless, leading him to derive purpose and pleasure from inflicting pain and chaos upon the world. Subconsciously, he chases the spirits that promise to provide meaning to it all in effort to find one with ‘the answers.’

He turned to the Shadow early in the War of Power and was afforded a great deal of responsibility as a governor, general and administrator of the newly established realm of authority. Alas, under his despotic reign, the lands under his dominion were irrevocably marred by the harbingers of agony, destitution, the abhorrent spectacle of blood-sport, and the pervasive shroud of terror. Regrettably, his tenure as a ruler proved to be an embodiment of paucity and sadism, inflicting untold suffering upon the very people entrusted to his care.

His actions or alliances since being released from Shayol Ghul are unknown.



SamyazaFirst Born. Giver of Names. Father of Giants. Protector of the House of Man

Foremost, beloved, and trusted leader of the Watchers of the 5th Age. His pride and blindness led to the collapse of an entire civilization.



☽ Samyaza ☽☾ Samhain ☽☾ Sámiel ☽☾ Samóch