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| John 'Hood' White |
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Posted by: Hood - 07-06-2013, 07:55 AM - Forum: Biographies & Backstory
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John 'Hood' White
Birth name: Keith Alexander
Origin: Hartford, Connecticut.
Current Resident: Sea-can cabin, south-east city limits, old industrial park and train yards.
Occupation:
Ex-American Special Tasks operative.
Tentative asset for the Atharim.
Psychological Description:
Once upon a time, John was a charismatic teenager. The classic 'Captain of the Football Team' high school all star, coupled with a sharp mind had him as everyone's bet for most likely to succeed. Seventeen years later, there's little of the energetic and optimistic boy left. John has become introspective and quiet. The years have not been kind to him, and he has seen more then his fare share of the horrors the mundane world has to offer. And a few of the things of the not-so-mundane. He is a quiet man, hard working and rarely seen to actually relax.
Physical Description:
John is exceptionally fit, although his usual attire doesn't advertise it too openly. He often wears a shemagh, a type of traditional scarf that has been long adopted by combat arms troops the world over. There is an ever-present intensity to his stare, the sort that few are willing to meet for long.
Powers and Supernatural Powers:
None.
Bio:
John watched, with front row seats, the decline of the American war-machine over the past few decades. Gone were the bottomless pockets and the blank-check operations. Moving a fleet of warships is an expensive thing; millions of dollars in fuel, food, and supplies, not to mention man-hours and maintenance fees.
He had graduated with solid marks in school, but in light of the floundering global economy, a university education was out of reach on his own. At that time, military service still offered huge discounts towards university in exchange for years of service, and with little work to be found elsewhere in the country, he joined the Marines. Three years and two deployments to hot-spots in Africa and South America saw him singled out for bigger and better things. The next five years were spent in training. Language and culture training, escape-and-evasion, foreign weapons use. Demolitions, history, questioning techniques, psychology, and more. As far as his parents knew, he had died in a helicopter crash while on a training exercise in California.
Gone was the age of huge troop deployments and long, drawn out wars. Instead, they were turning back to the brush-fire wars and black book operations of the Cold War. Small, elite teams would be sent in to train militias, rebels, and military's that were opposed to the spread of the CCD, often no matter what their own policies might be. These teams were tasked with assassinations, kidnappings, industrial sabotage. They helped establish a net of contacts and double-agents, or to set up automated spy stations to eavesdrop on the heart of the CCD.
John was nicknamed 'Hood' after a practical-joke gone awry when a few of the more senior members of the team he was attached to arranged to kidnap him while on a low-threat mission in South Africa. Over the next 6 years he traveled all over Africa and South America, as well as forays into Europe and the Middle East.
His last mission was to the Middle Eastern country of Oman, District V. Smuggled in through merchant vessels, delivered on site by teams similar to the one John was member of, a communications relay.
-----
"It's fucking hot."
Hood could only grunt in agreement. The two men wore shemagh's wrapped loosely about their heads, and with the scraggly beards and deep tans, they almost managed to blend in with the crowd of men around them. Both men held tickets and chickadees (slang for CCD dollar bills), although neither were really paying much attention to the camel race, even as a dozen of the beasts and their jockeys thundered past scant yards away.
Hood adjusted his sunglasses as he turned a bit to scan the crowd around them. The glasses were more then just protection from the sun; fixed with a tiny camera and computer, it scanned faces in the crowd, referencing them against a facial recognition program. "Got him."
The HUD on his glasses flashed the outline of a man in the crowd, and Hood nudged the other man. The two made their way through the crowd, and the man they had been looking for didn't spot the two Americans until the last moment. The man visibly started, and turned to try and make a quick get-away. He was stopped in his tracks by two more American men who were approaching from behind him, boxing him in.
The man spun around to face Hood and his friend, quickly adopting a pleasantly surprised look as the two Americans loomed in on him. "Ah! My friends! You are early, aren't you? I did not expect you for two days!"
"That's the point, Nizam. Now, lets go for a walk." The Americans dropped their wager stubs and tucked away their money as they made their way back out of the crowd. Hood stuck with Nizam, while the other three fanned out into the crowd as if nothing were amiss, and to make sure they hadn't drawn any unwanted attention.
"Yes early is good, my friend! Very good. Expecting storms soon, and we would not want that would we?" Nizam wasn't hard to read; the man wasn't loyal to the CCD, but he wasn't loyal to the US either. Just to who ever had the deeper pockets at the time. They just had to make sure to keep him off balance enough that he couldn't get second thoughts on who had the deeper pockets these days.
The crowd thinned then ended abruptly as they moved away from the camel races, revealing a vast swath of open, featureless ground and towering mountains in the distance. "We need to move quickly, Nizam. Is everything arranged on your end?" Hood's tone was one of carefully checked annoyance. Between the heat, the bugs, the crowd, and a cockroach like Nizam as their guide, none of the men on this detail were particularly chipper.
"Oh yes! Yes of course friend! All is ready! Well, almost all. I have only one buggy for you. The other does not work, you see. Most unfortunate. The mechanic tells me the wheel wells are broken, my friend." The man wrung his hands together nervously; he played the same game every time they had to work with him. Come up with some sort of last minute problem that could only be solved with more money. If only he would come up with things that made any sense.
"How much, Nizam?" The other men had emerged from the crowd at various intervals and distances apart; six in total, all similarly dressed. None blended in perfectly, but they didn't scream foreigner at first glance, asides that they were taller then most folk in these parts.
"Very expensive, sadly. To get a new buggy on such short notice. $5,000. CCD, of course, my friend." Nizam knew full well that the Americans had no choice but to pay. They could not risk threatening him, nor could they find another supplier that they could trust not to just sell them out.
They approached Nizam's vehicle; a well used, but equally well maintained Land-rover, and Hood dug out a fat envelope which he slapped against Nizam's chest before he and one of the others climbed into the back seat of Nizam's vehicle. The other four had acquired an old beater Toyota Corolla, a dime-a-dozen vehicle in the region.
-----
Ten hours later, two dune buggies tore their way through the rocky foothills west of the town of Sur, in Oman. Established ten years ago, an automated electronic espionage station had been set up in the mountains near Jebel Kadhar. It picked up a broad range of frequencies, which were then transmitted by laser-comms to satellites in orbit once every week, when one of the necessary satellites passed directly overhead. But the machine's on board computers had gone wonky, and were in need of maintenance. Since there was no local Maytag service station that they could phone, the higher ups figured the next best thing was a six-man special operations team, smuggled in by civilian transport and packing light.
The six men were no longer dressed in their man jammies (Shalwar kameez, for men of course), instead favoring cargo pants and t-shirts in browns and tans, with load-bearing vests stuffed with magazines and gear. They were ready for trouble, but hoping for none as they tore through the Oman country side, away from small villages and isolated family compounds. They drove with no lights, the drivers of either vehicle instead sporting compact NVGs, and neither's foot lifted far from the floor, tearing along as fast as the old buggies could manage.
-----
It took the six men two days and one flat tire to make it to the malfunctioning machine. The machine had proven to be an easy fix; it had apparently fallen victim of an angry mountain goat, which had managed to knock the machine off balance and cracked the case. A scorpion had crawled inside and fried itself on one of the motherboards. The scorpion in question had spent most of the ride back taped to the top of the second buggy driver's helmet until the man had finally found out and nearly put the vehicle into a ravine, thinking it was a live one when he caught a glimpse of it in the rear-view mirror.
They continued to travel mostly at night, and were less then 50 klicks out from Sur when their luck ran out. They had arranged to meet with Nizam and some of the man's people at a small abandoned hamlet some twenty kilometers west/south west of the town of Sur. From there, Nizam would take most of their gear, which he would likely sell for a tidy profit, and smuggle the team back to the harbor and a ship waiting to take them back out to international waters and relative safety.
They stopped a few minutes out from the little collection of compounds and spent an hour just watching and listening, to try and judge if there were any unwanted guests waiting for them. None of the men trusted Nizam further then they could throw him. The sun dipped over the horizon, and there continued to be no signs of movement among the dozen or so compounds below. No sign of unwanted visitors, but no sign of Nizam or his people either. A problem.
"Hood. One finger right of the well. Reference, open door. Window left. You see anything?" Zoolander, lovingly nicknamed after his unintentionally perfect impersonation of the 'Blue Steel' stare, handed over a pair of binos, and Hood scooted out from behind his comfy rock to grab them and take a look.
It took him a moment to find what Zoolander was talking about, but soon enough he was able to focus in on what seemed to be a piece of fabric fluttering from the window. "Looks like the scarf Nizam was wearing the other day. They're probably hold up in there waiting for us, right?"
The binos were passed around as the rest of the team took a peek and they all came to the same conclusion. Minutes later they were back in the buggies and working their way closer to the village. They parked the buggies a kilometer out, where two of them waited with the vehicles and the other four proceeded on foot, with one of their number jogging ahead, another hanging back a ways. A few minutes later, their point man was pressed to the wall of the first compound, and peering through the narrow cart-track that spaced it from the next walled home. The team took a knee, surveying their surroundings with NVGs, the sun now long past the horizon and no moon yet to offer any light to work with otherwise.
Another few minutes were spent listening, and when nothing was heard they started moving again. The point-man vanished down the alley as the rest of the other three moved up. One man put his back to the compound wall, knees bent and hands cupped, and Hood took a few running steps before stepping on the man's knee, lunging up, other foot into the man's cupped hands. The man stood up quickly, throwing his arms up to help launch Hood over the wall, and he landed on the opposite side in a crouch, weapon up. He scanned the area quickly, then slapped the dried mud wall behind him before he started moving, and seconds later another man dropped over the wall to follow him.
The man that had been rear-guard took a knee in the alley, watching the way they had come, while the point-man moved up to the alley's mouth, watching the street ahead as Hood and Zoolander moved through the courtyard and up the carved steps to the home's roof. They both took a knee, studying the street and other roofs, the entire team waiting in silence for a few more minutes before moving on. They continued like that, entering and clearing some of the compounds on their way to the town square and the well.
Hood would glance back towards the buggies occasionally, and the HUD on his glasses showed the green triangles which represented the IFFs of the two men waiting there, indicating their distance, and even their heartbeats and vitals. He could see the same of the other two men, who were working their way through the next compound as he and Zoolander readied to check the last one that would lead them into the town square. None of them had spoken since departing the buggies, and all six men were calm and focused as they secured the area.
But then a warning flashed on his glasses. Heightened pulse and movement of the two men waiting at the buggies, and before he could even turn his head to look at them, the warning had changed to indicate one of the men had suddenly flat-lined. The entire team froze and looked in the same direction for a moment. One green triangle was moving away from the buggies, before stopping suddenly and changing to red as well. None of them had heard any weapons fire.
Hood's eyes worked furiously, pulling up a map and way-point system. Locations were indicated and fed to the other four men in the team. The other two would fall back and take over-watch of the way they had come, placing themselves on separate roofs where they could cover each other to at least some degree, while he and Zoolander would advance to the hut that had Nazim's signal. Hopefully the weaselly little man hadn't sold them out, and had vehicles there waiting to get them the hell out of here. Another flick of his eyes activated the two dead men's last-resort packages. Thermite charges would incinerate most of their bodies and gear, making it next to impossible to identify them.
The four remaining men moved quickly. Hood kicked open the shoddy old sheet-metal door of the compound's gate, and Zoolander ran through before sliding to a stop at the town well, using it as a bit of cover to scan the area. The other two men ran back the way they came, doing much the same to gain access to previously cleared compounds and thundering onto the roof-tops. Hood followed in Zoolander's tracks and moved to the window where Nazim's scarf still fluttered, and he pressed himself to the wall next to it, scanning the buildings around him. "Nazim! It's us. Jig is up, someone's on to us. We have to move, now."
There was no answer, and Hood and Zoolander shared a glance. Warnings popped up on his glasses again; the other two men had spotted movement, coming towards the village. Three bogies, that were as of yet unidentified. "Nazim. I'm coming in." He crouched low past the window and came to the open door. There had been a door in the frame until recently, but now there was just jagged splinters of wood littered about the floor. Hood froze, then quickly ducked through the door and hugged the wall within, weapon sweeping the room. Body parts were everywhere in the otherwise empty room, but more disturbing was the relative lack of blood.
The two men on sentry's pulses suddenly spiked, and they both opened fire. Short, controlled bursts at first, two from either man. Then curses of disbelief. "Movement! No bloody idea what they are! Good hit, no effect!" The two men thumbed the fire select, and the next bursts of fire were longer. Full-auto fire ate through their magazines, and the movement indicators continued to draw closer to the village.
"The hell is going on? Did Nazim sell us out or what?" Zoolander snapped at Hood when he stepped out of the abandoned house. He took one look at Hood and was able to surmise that things had gone tits-up bad. "Well fuck. So the hell do we...the hell is that?!" Zoolander's gaze moved to the corner of the house, and he staggered to his feet to take a step back. "HOOD! The fuck is that?!"
Hood had needed a moment to catch his bearings after what he had seen in the house, and hadn't even heard Zoolander at first. Not until the man started yelling anyway, then he glanced dumbly at his friend before turning to where the battle hardened man was aiming. What he saw didn't even fully register at first. Something snapped in the back of his brain, broke like a dry stick. Everything went numb, and he just started firing.
Tattered black robes seemed to drift out of the darkness, too long arms and a too-narrow head coming towards him. The details of the thing stood out so painfully clearly in his mind; it had no feet. None. The robes just sort of...hung, tattered. And they didn't really seem to move much either. Just hung off the thing. The face was pasty white, and so long. And the eyes...his finger jerked on the trigger by muscle memory more then conscious thought, and everything seemed to snap back into motion.
He steadied his stance, tucked his rifle and kept firing, squeezing the trigger repeatedly. Rounds passed through the thing, occasionally ruffling the robes, but mostly just sending up puffs of dust from the wall behind it. Zoolander followed suit, as if he too had been jerked away by the sound of weapons fire. The thing seemed to lunge at him, but then a round seemed to bite into something and it jerked back. Both men flipped to full auto and continued firing, rounds tearing into the mud wall next to it, and the thing jerked and twitched before letting out an impossibly loud screech before it slammed into the wall and fell to the ground in a wash of sand and dust and old, bleached bone.
Both men froze, staring at the remnants of the thing. Another warning flashed on his glasses, the green triangle of one of the other team members flashing red. The man had made a run for it, apparently, and was a few hundred meters out of the village back towards the buggies. The other man was running too. He seemed to be mumbling to himself as he ran. Hood and Zoolander shared a look, then started running towards their remaining team member, empty magazines clattering to the earth and fresh ones slapped into their weapons.
They ran full tilt down the street, and Zoolander peppered an alley with fire as another of the things seemed to loom towards them. Again, most of the rounds seemed to pass through it unnoticed, but a few found some purchase and the thing jerked back, falling behind them. They charged around into another street in time to spot their remaining team mate throw himself through a closed gate, tumbling into the street in a puff of dust. He was rambling incoherently between ragged sobs for air and had lost his weapon along the way. The man scrambled to his knees but made it no further before one of the creatures fell upon him, emerging suddenly through the now open compound gate.
It grabbed the man by the shoulders, lifting him with frightening ease. Hood and Zoolander slid to a stop, and in a brief moment of silence they could hear bones shattering in the man's arms before he started screaming and struggling. The creature bit into the struggling man's skull, and he started struggling and screaming even more. Even over his screams Hood and Zoolander could hear the sound of bone shattering and crunching, and a horridly lewd sucking sound.
They shared a glance, then started walking towards the thing and their dying comrade, weapons up and firing. The man jerked a few times then went limp, while the thing holding him threw the dead body aside. As before, most of their rounds didn't seem to hit anything, but enough found purchase that the thing was driven back then expired much like the first one had, leaving dust and cracked, aged bones.
Hood didn't remember much after that. Their fallen comrade's body, arms shattered and twisted. There wasn't much blood either, his body seemed...dehydrated, maybe? Like a mummy. He and Zoolander were running and gunning. Trying to get out of the village, but there were more of those things. They actually managed to put down another one before they got separated. He kept running, till he heard Zoolander's screams. His identifier was a long time before it went red. Hood stopped running then.
By morning, he had killed two more of the creatures. One he managed to lure into a claymore; explosives proved to be far more effective then gunfire. The second nearly got the jump on him. It managed to break his arm before he was able to break free and toss himself through a window, a grenade dropping behind him. Again, the explosion killed the creature, but the pain of the arm, made worse with throwing himself through the window and landing on it, knocked him out.
He awoke some time after sunrise, to a group of five men; locals, but not Nizam's people. They spoke in Arabic, probably unaware that he could understand what they were saying, but he wasn't opposed to what he heard. They needed to clear out of the area quickly; they had already burned the few bodies they had found, and wanted to be long gone before the authorities might wander over to check things out here. They were far from Sur, but there was always a chance someone had heard the commotion during the night. And they had decided to take the American with them.
In the following days, Hood learned about the Atharim and what they did. Hunted monsters. Kept people safe. It was an easy sell. He never quite signed on the dotted line, never fully joined their ranks, but if they needed a heavy hitter, he was on call. He worked in Oman, and throughout District V for a year before the Atharim pulled some strings and got him moved to Moscow.
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| Strength in the Power - women |
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Posted by: Ascendancy - 07-05-2013, 05:22 PM - Forum: About
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<big>This scale is now outdated. Please see new scale located here.</big>
Potential strength in the Power only
You need not have read the Wheel of Time books to play a channeler so long as you have a grasp of our magic system, but names which appear in parentheses alongside the following level are best estimates of strengths of famous characters from the books. This information is meant to provide context and examples.
Level 21 <small>(Lanfear)</small>
Level 20 <small>(Alivia)</small>
Nadia Sokolov
Oriena Rusayev
Level 19 <small>(Graendal)</small>
Level 18 <small>(Nynaeave)</small>
Level 17 <small>(Mesaana)</small>
Tehya Alisdelisgi
Level 16 <small>(Moghedian)</small>
Claire Novak
Level 15 <small>(Egwene)</small>
Level full
Aeva Morgan
Natalie Northbrook-Grey
Ayden Hayes
Level 14 <small>(Cadsuane)</small>
Spectra Lin
Annika Mikhalka
Level 13
Level 12 <small>(Elaida)</small>
Level 11
Level 10
Level 9
Thalia Milton
Katya
Level 8 <small>(Minimum level to create a gateway/portal)</small>
Level 7
Level 6
Level 5
Level 4 <small>(Minimum level to become an expert)</small>
Level 3
Level 2 <small>(Minimum level to become an adept)</small>
Level 1
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| Claimed gods |
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Posted by: Ascendancy - 07-05-2013, 05:11 PM - Forum: About
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This is a list of gods (and reborn souls from legend) already claimed by currently existing characters. They are arranged by pantheon for easy reference.
Greek
Hades – Ascendancy
Lethe – Thalia Milton
Pallas (Titan) – Michael Vellas
Prometheus – Nolan Trace
Eris – Oriena Rusayev
Atropos – Claire Novak
Zeus – Damien Oakland
Poseidon – Elias Donovan
Ananke – Annika Mikhalka
Athena Pallas – Victoria Wolff
Melinoë – Daiyu Sòng
Persephone – Evelyn Avalon
Dionysus – Rafael Janssen
Orpheus – Anton Stepanov
Nike – Antonia Perez
Apollo – Jet Terrones
Lachesis – Vena Shah
Nyx - Nhysa
Odysseus – Andre DuBois
Atalanta – Zephyr Lelantos
Artemis - Melany Alvarez Tai Terrones
Morpheus - Adrian Kane
Menthe - Noemi Jourdain
Echidna - Visha
Iris - Colette Moreau
Aeolus - Leon Corlinson
Klotho - Helena Asquith
Hera - Sofia Vasilieva
Melpomene - Roza Vas
Triton - Kaelan Müller
Hermes - Gideon Marquis
Thanatos - Daniil Myshelovich Tarasovich
Urania - Danika Zayed
Arke - Lore Dearborn
Euterpe - Cadence Mathis
Leonidas, King of Sparta - Claude Saint-Clair
Narcissus - Ozymandias Kassim
Polyphemus/cyclops - Marek Pekelniak
Hestia - Evanya Tarasovich
Talos - Adam Forrer
Pandora - Faith Devere
Eros - Constantine Harroway
Leuce - Seraphis Arden
Paregoros - Grace Ambrose
Gaia - Penelope Zemlov
Roman
Mars – Alric Xavier Ranier
Janus – Allan Rikovi
Diana - Eidolon
Vulcan - RAFO
Cupid - Constantine Harroway
Terra - Penelope Zemlov
Norse
Loki – Jaxen Marveet
Odin – Sören Lindgren
Mani – Rajani Misra
Fenrir – Tristan Úlfarsson
Freyja – Zhenya Disir
Freyr – Seven
Niorun - Thalia
Jörmungandr - Zixin Kao
Hel - Esper
Angrboða - Nesrin Aziz
Baldr - Bastian Völsung
Heimdall - Unclaimed but lore is created
Hlin - Casey Bennett
Celtic
Manannán Mac Lir – Manix Lir
Lugh – Aiden Finnegan
Brigid – Rowan Finnegan
Sirona - Thalia Milton
Samhain - Sámiel Pekelniak
Beltane - Callista Haart
Cernunnos - RAFO
Egyptian
Hathor – Nadia Sokolov
Set – Giovanni Cavelli
Nut – Aurora Durante
Ged – Nox Durante
Osiris - Jared Vanders
Isis – Emily Shale
Seshat – Katya Alokhin
Sekmet – Morven Kinnaird
Shu – Jerry Schneider
Nephthys – Sterling Mishina (Lucy Durante)
Sothis - Thalia Milton
Anubis - Quillon Hawke
Ra - Theron Finnegan
Bastet - Nora Saint-Clair
Semitic
Naamah - Nesrin Aziz
Azazel - Adrian Kane
Samyaza - Sámiel Pekelniak
Ananiel - Rafael Janssen
Behemoth - Carter de Volthström
Raphael - Jensen James
Gabriel - Matías Amengual
El - Theron Finnegan
Anat - RAFO
Lucifer - Elend Braithwait
Adam - Adam Forrer
Eve - Faith Devere
Sumerian / Mesopotamia
Ki – Ilesha Fisher
Nisaba – Danika Zayed
Pazuzu – Ezekiel
Inanna - Zhenya Disir
Anu - Theron Finnegan
Nergal - Nazariy Moroz
Persian
Bānu Gošab – Grym
Aži Dahāka - Zixin Kao
Ahura Mazda/Ohrmazd - Theron Finnegan
Angra Mainyu/ Ahriman - RAFO
Rudābeh Kaboli - Natalie Grey
Zāl - Jay Carpenter
Muslim
Khawla bint Al-Azwar – Grym
Hindu
Rāvana – Ryker Petrović
Kali – Meera Alam
Dewi Raith – Kemala
Vishpala – Grym
Vishnu, Krishna - RAFO
Shiva - RAFO
Arjuna - Kiyohito Korii
Matanti - Lalitha Vero
African Orisha
Ọ̀ṣọ́ọ̀sì – Anbessa Idris Kidani
Oyá - Kemala
Apache Native American
Coyote – Jon Little Bird
Ojibwe Native American
Nokomis – Katchina Makawee
Iroquois Native American
Gendenwitha - Thalia
Fairy tale & Literary
Maleficent – Spectra Lin
Sleeping Beauty - RAFO
Rumplestiltskin - Theron Finnegan
Don Juan - Ozymandias Kassim
The Snow Queen - Daphne du Cadeau
Frankenstein's Monster - Adam Forrer
Guinevere Pendragon - Seraphis Arden
Robin Hood - Olivier de Volthström
Lady of the Lake - Thalia Milton
Lancelot du Lac - Dominik Vas
Atlantean
Lunara – Panteni Saladin
Aztec
Itzpapalotl – Ayden Haydes
Xochiquetzal - Anna Rodriguez
Huēhuecoyōtl - Jaxen Marveet
Texcatlipoca - Unclaimed but lore is created
Quetzalcoatl - Matías Amengual
South American
Amana – Zoya Bocharov
Inca
Viracocha - Ivan Sarkozy
Chinese
The Monkey King – Tan Li
Kwan Yin - Eidolon
Germanic
Beowulf - Kiyohito Korii
Beowulf's Bane - Zixin Kao
Slavic
Chernobog - Aleksandr Vasilievich Petrova
Shinto
Inari Ōkami - Jia Xin Kao
Shuten-dōji - Zholdin Gregorovich
Yuki-onna - Daphne du Cadeau
Ame-no-Uzume - Mitsuki Hayashi
Māori
Papatūānuku - Irihapeti te Rakena-Williams
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| Description |
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Posted by: Ascendancy - 06-28-2013, 07:02 AM - Forum: Place of Enlightenment
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The Place of Enlightenment is a four block stretch along Nikolskaya street, which runs directly off the northeast corner of the Red Square. This is an ancient place. Historically, these shops, buildings, and stores were connected to places of scholarship, study, and knowledge. In 1564, Moscow's first printing press was established here. At the invitation of Ivan the Terrible, Greek monks established a small monastery on this street, descendants of which may still be found in the small Greek community. It was here that the city's first academy opened in 1684. Today, the street is still a haven of ancient, arcane, and rare lore. It's second-hand bookshops are filled with unusual relics, manuscripts, and first editions.
The Baccarat Mansion and Atharim House
+Currently closed for renovations+
Since its founding by French royal decree in 1764, Baccarat Crystal has transformed the most basic elements on earth — sand, fire and water — into exquisite objects of beauty treasured by Kings, Tsars and Maharajas. Now, Baccarat has established a series of brilliantly designed hotels, mansions, and residences in cities such as Dubai, Tokyo, and Shanghai. The diamond in the Baccarat crown, however, is the Baccarat Mansion, located at 19 Nikolskaya street in Moscow, one block from the Red Square.
Baccarat Crystal and Moscow is first and foremost the elite story of a relationship between the crystal maker and the Tsars. On the ground floor of the mansion lays the complete display of Baccarat crystal-including the Tsars Candelabra and the Tsar's Service made of double cobalt blue crystal. This sparkling, pristine space has given rise to a social climate metamorphosed into magical parties blended with pomp, tradition, and an extravagant, clandestine scheme.
The second and third floors are truly private. This is the home of a Baccarat heir, a high-ranking Atharim, whose job is to provide a safe cover hidden in the luminescence of a lavish spotlight in the heart of the CCD empire. As such, the Baccarats have ties to the Atharim which date back centuries.
The basements, entered directly from above or by one of several distant access points, is a hub for Atharim affairs, stock, money, and safety.
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Posted by: Ascendancy - 06-26-2013, 02:25 PM - Forum: Red-light district
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At midnight the city is a brilliant grid of light that includes the gilded dome of the Cathedral of Christ the Savior, the Stalinist horror of the Ukraine Hotel, and the dark loop of the Moscow River. Downstream the lights of round-the-clock construction hang in the air over Moscow City, the steel and concrete business district. By night, the clutter of the day disappears and lights trace the future.
If you want a vision of this futuristic Red Light district, it's a stiletto stamping on a human face. Forever. With the Ascendancy's legalization of formerly unfavorable ventures, business here is cut-throat, competitive and highly taxed. There is little in the way of regulation, so an anything-goes attitude is the norm, but a growing black market always nips at the heels of legalized activities.
In a city of billionaires, classier and cleaner gentleman's clubs pepper downtown, but it's hard to get good cheap drinks in Moscow these days, so the best bet is a chain of beer halls and strip clubs in the Red Light district. For those only interested in "reading the articles," they have cheap booze and food and stream live sport events. The poorest Moscovites usually just buy beer or vodka on the street and drink outdoors, at home, or wander in with trusty flasks, but if locals are going to pay at a bar, this district is the place to go.
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Posted by: Ascendancy - 06-25-2013, 06:09 PM - Forum: Greater Moscow
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See full writeup on Moscow at the wiki page here.
This massive metropolis captures the CCD at its most extreme: its authoritarian austerity and its capitalist indulgence; its devout orthodoxy and its uninhibited displays of wealth and power; its enigmatic ancient history and its dazzling contemporary culture. Moscow is the seat of political power in the world, but it is also the cultural and commercial center of the Central Dominance. From the storied streets surrounding the Red Square to the modern, new Moscow-City, the CCD capital is crammed with artistic, historic, and otherwise sacred sites. Sometimes intellectual and inspiring, sometimes debauched and depraved, it is always eye-opening.
With a mind-bending 100 recently constructed new skyscrapers and focus on futuristic design, Moscow trumps the emirate’s superlative cityscape and established itself as the 21st century’s pinnacle of luxury.
![[Image: Stadtteil-Moscow.jpg]](http://thefirstage.org/wp-content/uploads/2018/08/Stadtteil-Moscow.jpg)
Most of the main sites in Moscow are situated north of the Moscow River which winds its way through the metropolis. The city is further defined by 'Ring Roads' - enormous highways up to 10 lanes in width, that circle the city, roughly following the outlines of the walls that used to surround Moscow. The Red Square, Kremlin, and much of the central district are all located within the innermost ring road called the Boulevard Ring. The next ring road is the Garden Ring, so named as landowners were once obligated to maintain lavish gardens to make the road attractive. There is also the Third Ring and finally, at the outermost edge of the city, is the great Moscow Ring Road, 100 km in circumference. Beyond this road lies the area of towns, which collectively are referred to as the Golden Ring.
![[Image: Moscow.jpg]](http://thefirstage.org/wp-content/uploads/2023/03/Moscow.jpg)
The central district, a thousand years old, is that part of the city located within the inner most ring is the heart of downtown Moscow.
The main sections of the Central District consist of the following:
Arbatskaya
Divided into the pedestrian-only Old-Arbatskaya and more updated-New Arbatskaya, both areas are pierced by the main thoroughfare, Arbat street, the main artery from the Kremlin out of the city. The affluent areas in this section of Moscow attracts the new aristocracy, investors, intellectuals and artists.
Tverskaya
At its heart, this section of Moscow is a commercial and industrial district. Writers, artists, and actors contribute to the tranquil atmosphere.
Zamoskvoreche
Most is south of the Moscow River, hence the meaning of the name ("beyond the river"). It consists of the old, twisting streets of the city opposite the Kremlin. This is a very typical urban setting.
Kitay Gorod
A bit flashier than the other parts of the central district, this area is adjacent to the Red Square and contains a steep range of landmarks. From the financial district and supreme courts, opulent theaters and hotels to the city's most notorious red light district.
Moscow City
Though not delineated as an independent city, this area west of the Kremlin is home to the International Business Center - a very Manhattan-like combination of business, residences, and entertainment in one location. Situated along the Moscow River, the glittering lights of these modern and futuristic buildings make for a beautiful skyline.
![[Image: map_moscow-2.jpg]](http://thefirstage.org/wp-content/uploads/2018/08/map_moscow-2.jpg)
Outward from the central district is the sprawling metropolis of greater Moscow.
Beyond the outer most highway, nearly 200 km in circumference, is the collection of towns known as the Golden Ring.
This ring of ancient towns surround Moscow and played a significant role in the formation of the Orthodox Church, and preserved the memory of the most important and significant events in history. The towns have been called "open air museums" and feature unique monuments of architecture of the 12th–18th centuries, including fortresses, monasteries, cathedrals, and churches. These towns are among the most picturesque in the area and prominently feature the famous onion domes.
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Posted by: Ascendancy - 06-25-2013, 05:54 PM - Forum: Kremlin and Red Square
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For a full description, see the Kremlin page on the wiki.
The Kremlin has been a symbol of power for nearly a millennium but less than half is open to the public. With nearly a dozen palaces and churches, the Kremlin is a living repository of eight centuries of history and culture, not to mention an emblem of power. The Kremlin walls -- running almost a mile and a half, standing as high as 62 feet, as thick as 21 feet in places -- include 20 towers and gates.
The Kremlin is situated in the very center of the city. Its monumental walls and towers, golden-domed cathedrals and ancient palaces stand high on a hill above the Moscow River form a magnificent architectural ensemble.
Public areas include
Red Square
With the Kremlin for a backdrop, the Red Square is surrounded by the onion-domed St. Basil's Cathedral, the opulent GUM department store, and newly formed monuments to the CCD. The Red Square is also the site of the Ascendancy's Monument Archway.
The Armory Chamber and Diamond Fund (#30)
The oldest and richest museum in all of Moscow, this building displays not only weapons from the Kremlin workshops but also the great treasures of former dynasties: the incalculable wealth gathered by princes and tsars. The Armory also exhibits carriages, clothing, and jewels, including Catherine the Great's gilded summer carriage, her elaborately embroidered coronation dress, and her scepter topped with the 190-carat Orlov diamond. The diamond was a gift from her lover, Count Orlov, and was originally taken from an idol's eye in an Indian temple.
Cathedral Square (#22)
Assumption Cathedral, the Kremlin's main church, faces the oldest square in Moscow. It was here, beneath golden domes, that tsars were crowned. The Archangel cathedral is dedicated to the Archangel Michael and has traditionally held the tombs of the ruling dynasty. Immaculate iconostasis artwork adorns the interior. The Annunciation cathedral was the private church of the Russian grand princes and tsars until the Church of Our Saviour Behind-the-Golden-Trellis was built in the tsar’s private apartments, and is often referred to as being “in the grand prince’s court in the vestibule”. High profile weddings and christenings take place here.
The Patriarchy Palace (#25)
Originally the home of the Russian Patriarch, now the palace is primarily a museum displaying ancient pieces of culture from furniture to tapestries and iconostasis.
The Bell Tower of Ivan the Great (#24)
This complex is home to a high-tech museum dedicated to the architecture and history of the Kremlin itself. The Great belfry above contains 24 bells. The complex was constructed to replace the original, which was destroyed by Napoleon.
Borovitskaya Tower (#12)
This is the main entrance to the Kremlin, flanked by a 150 foot tall tower, the base of which pierces the thick walls which may still be seen the chains of a former drawbridge within slits alongside. Formerly, black Volgas and now, top of the line Audi's, Jaguars, and BMW's whiz through the vehicular entrance carrying government employees to work.
The State Kremlin Palace (#36)
This monumental building is a major center of socio-political and cultural life in Dominance I. Held here are international forums, regional summits, and congresses of organizations involved in economic and cultural development. The six thousand seat State Kremlin Palace also serves as a concert hall for stars with world names and as a venue for ballet and opera performances. This is a modern and sleek space, the stage outfitted with the most advanced of performance technologies and comforts for those in attendance. Foyers include the Mirror Room, the Hall of Soviet Emblems and similar Hall of CCD Emblems, and Parquet Foyer.
Restricted areas include
The Grand Kremlin Palace
Along the South wall of the Kremlin, overlooking the Moscow River, you will find the Grand Kremlin Palace (#35). The new imperial residence, commissioned by Czar Nicholas I in 1838. It was the largest structure in the Kremlin, some 500,000 square feet, that cost 11 million rubles to build. It was designed to link the older Terem Palace and Palace of Facets, with its new and glorious reception halls, a ceremonial red staircase, and private Imperial Apartments.
Its five ceremonial reception halls, the Andrew, Alexander, Vladimir, Georgy and Catherine halls, are named after Russian orders. The interior was conceived as a monument to military glory. In the 19th century, the main hall was the Andrew Throne Hall, decorated with gilt pylons and doors with the Order’s crosses and chains. The walls of the Alexander Hall are faced with pink marble and crowned with a spherical dome with coats of arms and insignia. The octagonal St. Vladimir Hall is the center of the palace ensemble and is illuminated through the skylight in the dome. The Red Staircase leads to Georgy Hall, the biggest and grandest of all, is dedicated to the highest military honor. The names of regiments, naval crews, batteries and more than 10,000 officers and generals awarded the Order of St. George the Victorious are engraved in gold on the marble plaques in the hall. The Catherine Hall, stunning with its exquisite decor, while also festive-looking and cozy, was the throne room of former empresses.
The Royal Apartments are the seven most luxurious rooms in all of Moscow and consists of the seven private suites for the Ascendancy. Each room opens off one central hall: Reception rooms, studies, boudoirs, etc. Only the finest work of the finest craftsman was permitted in the Royal Apartments. There are mosaics of jade, topaz, and other gems adorning the walls, one panel of which contains thousands of semi-precious stones. There are antique clocks built in Paris, the finest porcelain set on casts of solid bronze, a fireplace of hand-carved alabaster while another, valued at several millions dollars, is built of thousands of layers of malachite, a semi-precious stone, and overhead drapes a swirling sky of chandeliers.
Administrative Buildings
These include the Senate Building (#33), a triangular building with three inner courtyards is of fairy-tale decoration and bold architectural design. Traditionally, the Senate building was the home to former Heads of State, until the Ascendancy returned to living in the Grand Palace. The Arsenal (#32) is an austere building which fits well within the walls of the Kremlin. Napoleonic weapons, cannons, and guns line the exterior of this building.
The Secret Gardens
Also known as the Tainitsky Gardens, this garden lines the southern wall of the Kremlin leading to the Moscow River. A wide, secure helipad is now situated in these gardens for the Ascendancy's private usage. In contrast to the adjacent Grand Kremlin Public Garden, for security purposes, this area is closed to the general public.
The Kremlin Walls and Towers
For security purposes, the walls and Towers of the Kremlin Fortress is off-limits to general public.
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Posted by: Ascendancy - 06-24-2013, 02:12 PM - Forum: Government Facilities
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This board is for all places in the greater Moscow area related to detention, secret bases, and prisons.
Notable locations include:
The Facility - full description on Wiki page
Located 22 floors beneath the Kremlin, the Facility fills a transformed bunker decommissioned after the Cold War. The Facility operates with a full staff and up to 100 test subjects with security provided by the highest level of clearance.
Butyrka detention center - full description on Wiki page
Butryka is a predetention holding center in the middle of Moscow City along 45 Nvovoslobodskaya Street. The building is nondescript unless one knew what to look for. There is a subway across the street. Regular neighbors and businesses flank it. It is probably the most feared "center" in Moscow, if not all of Russia, which is saying something given the notoriety of the prison system there.
It is a prison infamous for the inhumane treatment of inmates. It dates back to 1775, and since its first incarnation 250 years ago, Butyrka Prison has been home to a long history of harsh living conditions, human rights violations, and spectacular escape attempts. It was historically used for housing high-profile and political prisoners. It is currently being retrofitted to be prepared to incarcerate channelers.
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